/**
 * Copyright (c) 2015-present, Facebook, Inc.
 * All rights reserved.
 *
 * This source code is licensed under the BSD-style license found in the
 * LICENSE file in the root directory of this source tree.
 */

#import "AppDelegate.h"
#import "SceneDelegate.h"

@interface AppDelegate ()
@end

@implementation AppDelegate

- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
  // Override point for customization after application launch.
  return YES;
}

#pragma mark - UISceneSession lifecycle

- (UISceneConfiguration *)application:(UIApplication *)application configurationForConnectingSceneSession:(UISceneSession *)connectingSceneSession options:(UISceneConnectionOptions *)options {
  // Called when a new scene session is being created.
  // Use this method to select a configuration to create the new scene with.
  UISceneConfiguration *configuration = [[UISceneConfiguration alloc] initWithName:@"Default Configuration" sessionRole:connectingSceneSession.role];
  configuration.delegateClass = [SceneDelegate class];
  return configuration;
}

- (void)application:(UIApplication *)application didDiscardSceneSessions:(NSSet<UISceneSession *> *)sceneSessions {
  // Called when the user discards a scene session.
  // If any sessions were discarded while the application was not running, this will be called shortly after `application:didFinishLaunchingWithOptions`.
  // Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}

@end
